flame-strike
Flame Strike
5th-level, Evocation
- Casting time: 1 Action
- Range: 60 feet
- Components: V, S, M (pinch of sulfur)
- Duration: Instantaneous
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 14 (4d6) fire damage and 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
Classes: Bard (Magical Secrets); Bard; Cleric (Light Domain); Cleric (Light Domain); Cleric (War Domain); Cleric (War Domain); Cleric; Druid (Circle of Wildfire); Druid (Circle of Wildfire); Paladin (Oath of Devotion); Paladin (Oath of Glory); Sorcerer (Divine Soul, Good); Sorcerer (Divine Soul, Good); Warlock (The Celestial); Warlock (The Celestial); Warlock (The Fiend); Warlock (The Fiend); Warlock (The Genie, Efreeti); Warlock (The Genie, Efreeti)
Source: Player's Handbook p. 242. Available in the SRD and the Basic Rules (2014)