cure-wounds
Cure Wounds
1st-level, Evocation
- Casting time: 1 Action
- Range: Touch
- Components: V, S
- Duration: Instantaneous
A creature you touch regains a number of hit points equal to 4 (1d8) + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Classes: Artificer; Bard (College of Lore); Bard (Magical Secrets); Bard; Cleric (Life Domain); Cleric (Life Domain); Cleric; Druid (Circle of Wildfire); Druid (Circle of Wildfire); Druid; Paladin; Ranger; Sorcerer (Divine Soul, Good); Sorcerer (Divine Soul, Good); Warlock (The Celestial); Warlock (The Celestial)
Source: Player's Handbook p. 230. Available in the SRD and the Basic Rules (2014)