burning-hands
Burning Hands
1st-level, Evocation

- Casting time: 1 Action
- Range: Self (15-foot Cone)
- Components: V, S
- Duration: Instantaneous
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Classes: Bard (College of Lore); Bard (Magical Secrets); Bard; Cleric (Light Domain); Cleric (Light Domain); Druid (Circle of Wildfire); Druid (Circle of Wildfire); Fighter (Eldritch Knight); Fighter (Eldritch Knight); Monk (Way of the Sun Soul); Rogue (Arcane Trickster); Rogue (Arcane Trickster); Sorcerer; Warlock (The Fiend); Warlock (The Fiend); Warlock (The Genie, Efreeti); Warlock (The Genie, Efreeti); Wizard (Evoker); Wizard
Source: Player's Handbook p. 220. Available in the SRD and the Basic Rules (2014)