ice-storm-xphb
Ice Storm
4th-level, Evocation
- Casting time: 1 Action
- Range: 300 feet
- Components: V, S, M (a mitten)
- Duration: Instantaneous
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 11 (2d10) Bludgeoning damage and 14 (4d6) Cold damage on a failed save or half as much damage on a successful one.
Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.
Using a Higher-Level Spell Slot. The Bludgeoning damage increases by 1d10 for each spell slot level above 4.
Classes: Artificer (Artillerist); Artificer (Artillerist); Bard (Magical Secrets); Bard; Cleric (Tempest Domain); Cleric (Tempest Domain); Druid (Circle of the Land, Arctic); Druid (Circle of the Land, Arctic); Druid (Circle of the Land, Polar Land); Druid (Circle of the Sea); Druid; Fighter (Eldritch Knight); Fighter (Eldritch Knight); Paladin (Oath of the Ancients); Paladin (Oath of the Ancients); Rogue (Arcane Trickster); Rogue (Arcane Trickster); Sorcerer; Wizard (Evoker); Wizard
Source: Player's Handbook (2024) p. 287. Available in the SRD and the Free Rules (2024)